Honesty, I am aflaiding any Penal World change couldn’t be “overhaul” without crime-overhaul mod (like “”). – Auto shipping event, send Toiler Pop to other worlds with some job slots. That said, resort-valid districts (Like Mining Districts) can be built by decision. District slots will be filled by filler blocker, so you can’t build districts. – Events on upgrading your thrall world, and assignation thrall worlds in other countries. And thrall-valid districts and buildings (like Mining Districts) won’t block. And a half job slot of Overseer is changed to Clerk. – If the owner country has slaver civic (like Slage Guild), non-slave (but could be a slave) species can grow on the Thrall World. “Stopping slavery solves their suffering and your low-productivity issue”? It is right but not-want-to-hear thing… Vanilla one is good for xeno-slavers, but overgrown slaves tend to drag your country as produce-almost-nothing Toilers. – Decisions to add or remove “Atmospheric Aphrodisiac” planet modifier. That said, resort-valid districts (Like Leisure Districts) can be built by decision. – Events on upgrading your resort world, and assignation resort worlds in other countries. Grown resort planets (has many Resort Visitors) has stronger bonus than vanilla resort worlds. – A new job named “Resort Visitor”, rather than resort planet modifier, provides amenities bonus and immigrant pull bonus. And resort-valid districts and buildings (like Autochthon Monument) won’t block. Its size doesn’t matter no longer, but lost +100% habitability bonus. And make great your resort world in galaxy! Shiver with envy at news other countries assign resort in first. If you are interested in better resort and its growing, try this overhaul mod. In vanilla, you can assign some hell-to-live planet as a resort and forget.Īre you satisfied with it? Doesn’t want to grow the resort a little better? Yes, Thrall and Penal Worlds are overhauled also! I expanded “Resort World Overhaul” concept for other special colonies.
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